

Yes, groosha server is working and you can play against other people but it doesn't mean that it's ready to be published. I'm not even sure that I'll be able to finish it in few months. I'm currently working on my 'groosha' game. > In few months (perhaps) I think we might get some alpha versions of Antiyoy Online.


Perhaps chats might not get added but it just would be fun :) (Also to send a message you should give some amount of money to make it not spam chat) There fore, chats are not much required to connect but to notify about others Most major use would be in diplomacy where players who are blackmarked would be shown as blackmarked users, and by whom they are done.Īlso perhaps a representation like done in Uniciv of empires diplomatic relations with each other like a visual chart showing who is doing what with whom. Who wants to make plans against your opponent in aĬhat? That's right it's just not needed to chat and say "HELLO" but also a way to get in game events, specially of diplomacy and which player got surpass 200 or 500 income. If only 2 players are allowed with other colors being bots, then simple waiting to get new opponent bar is enough. Servers where players would host games and stay in waiting room, a system just like I have seen in Rusted warefare game, which is hard if I am not wrong but incase alot of players can play then a waiting room must be created. Strength can be increased by using some good math formulas, perhaps just like ELO of chess something like that. Perhaps we need a server and a sort of ranking system made by Yiotro to indicate players strength.
ANTIYOY CAMPAIGN 36 CODE
Most simple straight solution to this was population capacity addition, which I suppose wasn't done as it was Alot of editing game code perhaps. Specifically players just annihilating others in one turn which would obviously be stupid but again is a thing most troll players will use. In distant past, AI used to sit in a corner then immediately take over entire map with Knights. This thing existed way long ago in antiyoy, which will make an annoying comeback specially in small maps games. which is ALOT OF TIME (too much isn't it?) If each of them take 30- 45 seconds every move (specially Middle game) then your chance will come after 30* 10 = 300 or 10 minutes in total.Įven if all players make mean time of 5 minutes, games usually last about 60-70 turns and so 60*5 = 300 minutes. There are 15 minutes on each player clock and amount of players are 10. but there are some problems that we all would face, therefore here are some of them I can count -Īs multiplayer will arrive, players without a timer like those in chess would make game more boring. In few months (perhaps) I think we might get some alpha versions of Antiyoy Online.
